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The King is dead, and the kingdom is in chaos. Who will gain control of the fallen crown? Will it be you, or one of your less worthy opponents? Only you can decide the issue, with your decisions turning the balance for or against your cause. The King is dead! Will you be the next to mount the throne?
In PARTHIAN KINGS (PK), each player must make several early decisions which may press him to an early victory, or condemn him to an inevitable defeat. This is due to the fact that the players control many factors not usually given to manipulation. These factors include in order of their occurrence: the name and characteristics of their army's units, the selection of their capitol from the available towns, and the make-up of their armies from the previously designed units. The players must also decide on several factors which concern them all equally. These include the map's terrain, the number of towns and their features, the number of players (up to four, with the computer being able to control up to three of these), and whether or not magic is to be used.
One of the two most important decisions that the player must make is the design of his army's units. Each unit type is first named, and then assigned hit points, attack strength, long or short or no range fire, armour factor, and a movement allowance. The computer will then, using the information specified, determine the unit's cost and give you the option of accepting the created unit type or rejecting it and trying again. As you are limited to creating only five unit types, their design is critical and will either help or haunt you throughout the game.
The other decision that you need to consider carefully is the selection of your capitol. If you are the third of fourth player, then you may be faced with the least of evils for a choice. It is for this reason that the last player(s) should be given the task of placing all or some of the towns. This caution is justified due to the fact that if your capitol falls, you then lose the ability to raise taxes or create new units.
There are two different army designs to consider based on the choice to have magic or none in your game. If the game is without magic, then it is best to have a well balanced design for your army's units, as both the weakest and strongest possible units have their uses. This is changed considerably by the introduction of magic. Due to a spell which your wizard will normally gain early in the game (OSCARDE, which randomly adds to the number of one of your five types of units), it is advantageous to have one inexpensive but balanced unit and four maximum units. This would mean that the successful casting of this spell would give you an 80% chance of gaining units, each of which would normally cost an entire turn's income early in the game. This can give you a great advantage at a point when you can reap the greatest benefit. It can, however, be turned against you should you allow an opponent to bring his wizard within range of your capitol, due to the reversed effect this same spell has when cast upon enemy towns.
One potentially weak point of PK is its lack of a save game option. This is largely made up for, however, by the inclusion of an option which allows the players to specify a long or a short game. The long game continues until there is a sole King. With the selection of the short game, the number of turns in the game is determined by the players (five turns being suggested for a short game).
Other features of PK include very good solitaire play, a well written and clearly laid out rule book, and the ability to save your army designs and scenario maps on a separate disk (actually this latter ability is required). One wonders why, considering the mandatory saving of these factors on disk, the game itself could not be saved to disk. Just another of life's little mysteries.
Parthian Kings is a very challenging game due to the large role the player has in developing the factors which deter- mine his starting position. The play goes smoothly once the dynamics of unit movement is mastered and combines with the setup options to give you a tremendous feeling of control. As a good example of the new crop of military games with a fantasy setting, PK has those features which should insure that you will continue to play it for a long time to come. The King is dead, and the Kingdom waits to find out who will next mount the throne.
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