![]() Ars Magica 4 rulebook set, Faeries, Hermes, Lion and main rulebook! LooK! US $.99
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![]() Green Ronin D&D d20 Medieval Player's Manual US $3.00
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![]() Ars Magica: Apprentices supplement (Ars Magica RPG) New Ars Magica US $23.99
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![]() ARS MAGICA RPG 5TH EDITION US $32.37
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![]() ARS MAGICA 5TH ED GUARDIANS OF THE FOREST US $28.54
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![]() ARS MAGICA APPRENTICES (ATLAS GAMES) US $21.34
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![]() ARS MAGICA 5TH EDITION LEGENDS OF HERMES US $28.89
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![]() ARS MAGICA THE CRADLE & THE CRESCENT (ATLAS GAMES) US $31.09
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![]() ARS MAGICA LORDS OF MEN US $28.91
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![]() ARS MAGICA 5TH EDITION THE CHURCH US $28.90
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![]() ARS MAGICA HEDGE MAGIC REVISED 5TH EDITION US $28.97
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![]() ARS MAGICA RIVAL MAGIC US $28.89
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![]() ARS MAGICA REALMS OF POWER THE DIVINE US $19.17
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![]() Ars Magica 3E - The Pact of Pasaquine US $5.95
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![]() White Wolf Ars Magica Medieval Bestiary VG US $8.00
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![]() White Wolf Ars Magica Faeries VG+ US $20.00
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![]() White Wolf Ars Magica Maleficium, The NM- US $15.00
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![]() White Wolf Ars Magica Mythic Europe NM- US $11.00
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![]() White Wolf Ars Magica Mistridge VG US $5.50
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![]() White Wolf Ars Magica Mythic Places EX US $4.00
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![]() White Wolf Ars Magica Ars Magica (3rd Edition) VG- US $7.00
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![]() White Wolf Ars Magica Lions of the North EX US $25.00
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![]() White Wolf Ars Magica Pact of Pasaquine, The EX- US $3.50
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![]() White Wolf Ars Magica Black Death EX US $6.00
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![]() White Wolf Ars Magica Pax Dei NM- US $12.00
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![]() White Wolf Ars Magica Hidden Paths, The - Shamans EX US $12.00
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![]() Ars Magica Twelfth Night US $5.00
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![]() Hidden Paths: Shamans softcover supplement Ars Magica US $5.00
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![]() Ars Magica: Realms of Power - Faerie hardcover supplement (Ars Magica New US $29.32
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![]() Houses of Hermes: Mystery Cults softcover supplement (Ars Magica RPG) New US $29.40
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![]() The Wizard's Grimoire Ars Magica Revised - New US $16.00
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![]() Ars Magica - Sourcebook: Apprentices NEW US $14.35
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![]() Pact of Pasaquine softcover module (Ars Magica New US $8.90
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![]() Hedge Magic softcover supplement (Ars Magica New US $12.90
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![]() Houses of Hermes: True Lineages hardcover New Ars US $29.74
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![]() Realms of Power: The Infernal hardcover New Ars US $30.16
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![]() Covenants Revised softcover module (Ars Magica New US $30.16
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![]() Realms of Power: The Divine hardcover New Ars US $30.16
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![]() Faeries RPG Sourcebook Ars Magica Book Fairies WOC 1110 US $7.99
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![]() Order of Hermes softcover supplement (Ars New Ars US $21.57
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![]() Pact of Pasaquine softcover module (Ars Magica US $7.40
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![]() Pax Dei softcover supplement (Ars Magica RPG) VF US $10.55
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![]() Mistridge softcover supplement (Ars Magica Fine US $6.32
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sites that explain how to play role-playing games?
And anyone point me toward a website that explains how to play D+D-like role-playing games? I've been trying to figure them out (like how they work, not what they are) from looking at the game books, but I'm totally lost! I don't get how they work!!
My new foster brother plays them and I'm trying to get into something he's into. Don't tell me to ask him--he's an aspie with behavior problems and I've tried. He doesn't explain things well. We're talking off to tangent-city! And I don't know anyone else who plays.
Since it seems to make a difference, he plays GURPS and Ars Magica and Alternity.
I put a link to roleplay.org.
The basic idea behind a roleplaying game (rpg) is that all the players but one play a "character," like a hero in a story. The other person plays the Games (or Dungeon) Master (GM).
The GM gives the players all the "story" background and all their sensory input, and the players react, plan, and do things. The rules just arbitrate that works and what doesn't. Most systems have an element of chance (GURPS uses multiple dice to create a bell curve) and what the player tries to do either works or not depending on the roll of the dice. For example if a player's character swings a sword, they roll some dice, and either hit or miss, depending on the roll.
Many players get into their character, and will try things not because they are the best idea at the time, but because they believe their character would do so. For example, an Indiana Jones type character with a fear of snakes might choose to confront a ton of bad guys rather than sneak past a snake pit. Some game systems stress that kind of roleplaying, others stress tactical combat, many are in between.
Good luck with your new brother! Roleplaying can be a lot of fun, good luck with that too.
Whats On My YouTube Today?
Video #43 (Hobby) An Overview of Ars Magica RPG by TowerGuardDM
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